Picking up where we left off last week with Part 1 ...
Educators are rushing to figure out how to implement games into the classroom.
For the most part we should be; games and gamification, when implemented correctly, are a great way to increase engagement and knowledge retention for students. Also, who doesn't want their classroom to be more fun? (If you don't want your classroom to be more fun, you are probably reading the wrong blog). Instead of rushing to learn the latest gamification strategies, my advice is take a break and actually play some games! There's no better way to learn what works, what's fun, and what games you may want to bring into the classroom.
Not sure where to start? No problem, here's part 2 of 10 Games Every Educator Should Be Playing:
This silly dexterity game not only requires a steady hand, but also teamwork and clear communication. Sometimes it's okay to set aside a more advanced strategy game in exchange for an opportunity to strap a small crane to your head, link your head up with a partner, and try to move some geometric shapes around!
WORLD'S FAIR 1893
Historical aspects of the 1893 World's Fair in Chicago brought to life in a fun game! Another example that any subject can use games as a teaching mechanism. True, this game was made by my friend J. Alex Kevern, but I'm not the only one who loves it... it was also a 2016 MENSA Select Winner.
This cooperative game engages the experience of being in the trenches of World War I all without any blood or bullets, and rather taps into the psychology of being a soldier. For me, this game has brought to life many conversations about the difference between fun and entertainment in gaming and is one of the most fun and challenging examples of a cooperative game.
This is one of my favorite hidden role games, where you keep your identify and goals secret from the other players. Is it bad to be good at bluffing? That's a philosophical question I don't have an answer to at this point. If nothing else the fun that comes from the finger pointing and (usually false) accusations in this game are well worth the play time. (But then again, only a Sab would say that!)
Programming moves that get revealed in sequence, RoboRally hearkens to coding by showing that details matter and small mistakes can compound into large errors. It also teaches you that even when you fall in a pit, you've got to get back up and trundle on! (I really should have worked more game related puns into these posts).
That's all for now, stay tuned for more game-related posts in the future. Have a board game you're really loving lately? Leave a comment and let me know what you're playing!